Closing Fantasy 16 (opens in new tab) seems frantic. The three-minute trailer that debuted throughout Thursday’s PlayStation State of Play occasion jumps from one hectic motion scene to the following, displaying glimpses of the action-RPG fight system and big summons hurling magic spells at one another. There are even moments that appear like they might be quicktime occasions—clearly choreographed battle cutscenes with well being bars nonetheless seen on display.
It’s not like that essentially A crimson flag, however it will usually have me questioning if Closing Fantasy 16’s fight was emphasizing Flash over substance. That concern utterly went out the window once I noticed the identify of FF16’s director of fight, which is PlayStation Weblog (opens in new tab): Ryota Suzuki.
Ryota Suzuki is probably not a reputation you acknowledge, however his Mobigames credit (opens in new tab) reveal a stellar motion recreation pedigree, beginning as a play tester for Avenue Fighter Alpha 3. And most just lately working as a designer on Satan Could Cry 5. opens in new tab). Closing Fantasy 16’s fight doesn’t simply resemble DMC5, then – it’s led by somebody who helped craft top-of-the-line motion video games of the last decade.
Closing Fantasy or Satan Could Cry?
This isn’t Suzuki’s solely spectacular credit score. Previous to DMC5, he was the “Gameplay Participant Lead” on Dragon’s Dogma (opens in new tab), a cult favourite action-RPG, and served as the general recreation design lead for its prolonged launch, Dragons Dogma: Darkish Arisen. labored on. It has two very promising motion credit to his identify.
Suzuki was a Capcom worker of 20 years, working as a “planner”, aka designer, for Marvel vs. Capcom 2 and Capcom vs. SNK 2. His remaining Capcom credit contribute to Monster Hunter. World: Iceborne, earlier than leaving for Sq. Enix. I feel it’s a terrific alternative to design a battle system for a Closing Fantasy recreation.