Baldur’s Gate 3 hotfix fixes NPCs who know issues they shouldn’t — full patch notes

Baldur’s Gate 3 continues to be in Early Entry, which implies it’s always getting new content material. The Barbarian class was revealed in February, and the gnome race will likely be playable sooner or later as effectively. Within the meantime, developer Larian Studios has been rolling out small patches and hotfixes fairly continuously.

The newest of those fixes an enormous downside. Stealth and outright trespassing is legitimate technique in a Dungeons & Dragons-based recreation, nevertheless it’s no enjoyable if NPCs magically know you’ve executed so. “Omniscience is neat, however not if it results in bloodshed,” because the hotfix notes on Steam. This was taking place within the Druid Grove space of ​​the sport – NPCs would flip hostile as a result of they by some means knew about your previous crimes. As with many crashes, it has been mounted. You may view the total patch notes on the backside of this text.

to finish PlayBaldur’s Gate 3 at present has no set launch date. The group is at present focusing on a PC launch someday in 2023. Present-gen console variations are up within the air, however we already know that PlayStation 4 and Xbox One variations aren’t taking place.

Picture by way of Larian Studio

Hotfix #23 Patch Notes


  • Fastened an accident associated to the flip order in fight after a personality’s demise.
  • A crash is mounted if you cancel your spellcasting animation instantly after it’s triggered.
  • Fastened a crash that will happen when loading a save recreation when the sport was experiencing low FPS.
  • Corrected an accident that will happen if a summoned acquaintance who was holding focus was killed.
  • Fastened an accident associated to Hook Horror and Bullet Battle conditions.
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  • NPCs within the Camp and Druid Grove space now not turn out to be hostile you probably have trespassed into one other space similar to a Zent hideout. This repair additionally applies to older save video games.
  • Command: The Halt spell now not has placeholder VFX across the affected character’s head.